Ultimate: Common Terms         (A - O)    >>
DESCRIPTION    RULES    TERMS    STRATEGY    SPIRIT

Bid: Any attempt (offensive or defensive) to do something exciting.

Break Mark Throw: Any throw that goes against the defense’s mark.

Cut: An offensive movement characterized by a sharp change of direction, often combined with a change in speed.

Defender: Any of the six players playing defense not covering the thrower.

Downfield: The part of the field in the direction of the offensive team’s endzone relative to thrower.

Dump Pass: A short lateral or backwards pass.

Force: A technique used by the defense to control the direction the disc is moved. See next page for more details.

Foul: Bodily contact by defensive players, usually to the hands or arms of offensive players, which clearly interference with either the throw or the catch. When a foul is called the offending player has the opportunity to ‘contest’ the call, i.e. to declare that it was not a foul. If there is a contest the play is typically redone. For more clarification talk to your captains.

Ho: Going horizontal; a layout. Practical uses: “Go Ho for that!”

Huck: Big-ass throw by the offense; usually the length of the field.

Leading Pass: A pass thrown in front of a receiver in motion, taking into account her/his speed and direction.

Marker: The defensive player who is guarding the thrower. The marker must be positioned at least one disc’s diameter (approximately one foot) from the thrower and cannot straddle the thrower’s pivot foot.

Offsides: Crossing the goal line by any offensive or defensive player prior to the pull.
 

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